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Wireframe example for Equipment Durability Indicator
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Equipment Durability Indicator

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Design the durability indicator that sits on equipment items in the inventory and loadout screens. Each item icon needs a small, readable durability treatment that works at a glance without opening the item details.

The indicator should communicate wear as the item degrades over time. Use bars, percentages, or a compact hybrid, but keep it native to the game UI and legible against varied item art.

This lives alongside weapons, armor, and gear tiles, so the indicator has to fit different icon shapes and rarity treatments without hiding the item itself. It should feel like part of the item card, not a separate widget.

The interesting part is scale: the same system must read clearly on full-size inventory tiles, smaller loadout slots, and dense stash-like grids. The player should understand item condition before they inspect it.

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Use a consistent placement and color ramp across all equipment types, then reserve the most urgent state for very low durability so the warning is unmistakable even on tiny icons.

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