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Wireframe example for Hidden Secrets Journal
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Hidden Secrets Journal

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Design the in-game journal page where players review discovered secrets and hint fragments. It lives in the world/narrative layer, so it should feel like part of the game’s fiction, not a menu overlay.

The page needs to organize clues the player has already found, with enough structure to scan by topic, location, or mystery thread. Some entries will be partial, some complete, and some newly unlocked.

Treat this as a place for curiosity and recall. Players come here to reconnect a clue with the place, character, or event that revealed it, then decide what to investigate next.

The layout should make the difference between confirmed secrets and loose hints easy to read without flattening the sense of discovery. The notebook can feel collected over time, but still be fast to browse during play.

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Use a visual language that separates certainty from speculation: solid notes for confirmed secrets, lighter or torn-looking treatment for hints, and a clear marker for newly added entries.

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