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Wireframe example for In-Game Chat Box
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In-Game Chat Box

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Design a text chat overlay that sits on top of gameplay, not a separate screen. It should support team and global messages, with the active channel always obvious while the player is still focused on the match.

The box needs to feel quick to use with a controller or touch input: open, type, switch channel, and send without blocking the playfield longer than needed. Keep the chat readable over noisy game visuals and make the input state unmistakable.

Show how messages stack during live play, including speaker names, channel labels, and any simple cues that help players scan for team-critical lines. The overlay should feel lightweight when idle and useful when conversation picks up.

Because this lives inside a match, think about timing and interruption. The design should make it clear when chat is open, when it is minimized, and how a player returns to full gameplay instantly.

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Use separate visual treatments for team and global messages so players can identify channel changes without reading every line.

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