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Wireframe example for Currency & Pouch UI
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Currency & Pouch UI

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Design the currency pouch view inside the game inventory. It should show the player’s collected currencies, at minimum gold and crystals, with clear icons and totals.

This screen lives alongside other inventory and loadout surfaces, so it needs to feel like part of the same game UI system: compact, readable, and fast to scan during play.

Treat each currency as a distinct collectible with its own visual weight. Players should be able to tell what they have at a glance, without opening a detail panel.

The interesting part is hierarchy: make the common currency easy to read first, but still give premium or rarer currency enough presence that it doesn’t disappear in the list.

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Use icon shape, color, and spacing to separate currencies; don’t rely on numbers alone, especially when totals are small or very large.

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