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Wireframe example for Character Emblem/Flag Editor
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Character Emblem/Flag Editor

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Design the in-game editor for a character or clan emblem/flag. It should feel like a creation screen inside a game, not a generic image editor.

Players need to choose a base shape, colors, symbols, and layout while seeing the emblem update live on a shield, banner, or flag preview.

The editor has to support both personal identity and clan identity. That means the design should make it clear when changes affect only the character and when they change the shared clan mark.

Because this is a high-stakes identity asset, the screen should make it easy to compare versions, undo mistakes, and save a design that will still read at small size in match, lobby, or roster views.

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Design the preview at the size players will actually see it in game, then let the edit tools work around that constraint.

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