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Wireframe example for Main Title Screen
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Main Title Screen

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Design the game’s main title screen: the first menu a player sees on launch, built around the title logo, a clear primary start action, and secondary options like Continue and Settings.

This screen should feel like a real game front door, not a generic app menu. Use the title art, background mood, and menu treatment to set tone before play begins.

Continue should only feel active when there is something to resume. If there’s no save, the screen still needs to read cleanly without making the player hunt for what to do next.

Think about how the menu sits alongside the logo, version/build info, and any small system links a game title screen usually needs, without crowding the main choice.

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Make the primary action visually dominant, but keep the secondary items close enough that a player can scan the whole menu in one glance.

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