Logo of UI Challenges
Sign in
Wireframe example for Invite a Friend Bonus Screen
An example interpretation of the prompt
Icon of target

Invite a Friend Bonus Screen

Icon of book open

Design the invite-a-friend reward screen players see inside the game store. It should explain what they get for inviting someone, and what the invited friend gets, without making the player hunt for the payoff.

The screen should feel like part of a game economy flow: bold reward values, clear friend-vs-you separation, and a strong call to action to send an invite or copy a referral link/code.

Make the reward structure easy to scan. If there are tiers, milestones, or bonus thresholds, show them as game-like progression rather than a wall of text.

The player should understand the incentive, the sharing method, and the current status at a glance, with room for a claimed/already-invited state if the bonus has been used.

Icon of book open

Use two distinct reward lanes — one for the inviter and one for the invited friend — so the benefit exchange reads instantly.

Better at UI design with every challenge

Select complexity and generate challenge.

Pick a platform.

You can always choose to receive scheduled challenges. A unique design prompt will be sent to your email daily for the duration you select.

Get design challenge updates in your inbox

New prompts and challenge updates. It’s free.