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Wireframe example for Shared Experience Pool
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Shared Experience Pool

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Design the shared experience pool UI for a co-op game party. It sits in the progression flow and shows how earned XP is divided among active members after a match, quest, or activity.

The screen should make the pool amount, the split logic, and each member’s gain readable fast. Players need to see whether XP is being shared evenly, weighted, or with bonuses before they confirm or move on.

This is a party-facing moment, so the layout should account for multiple names, differing levels, and absent or disconnected members. The UI should make it clear who is included in the pool and who is not.

Treat this as a post-activity progression view, not a generic scoreboard. The interesting part is showing collective reward without hiding individual payoff.

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Use a single visual anchor for the total pool, then break it down per player with a clear formula or ratio so the split feels earned, not arbitrary.

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