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Wireframe example for Codex/Bestiary Index
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Codex/Bestiary Index

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Design the codex index for discovered creatures and lore entries inside the game’s world menu. It should feel like an in-world archive, not a settings screen.

The player needs to scan what they’ve found, what’s still missing, and what each entry belongs to. Use a layout that supports quick browsing across many entries without losing the sense of discovery.

Each row or card should carry enough identity to be recognized at a glance: name, silhouette or icon, discovery status, and a small hint of category or region. Locked entries should feel intentional, not broken.

The index should make it easy to jump into a detail page for a beast or lore entry, while still keeping the list itself useful for comparison and collection tracking.

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Use a strong visual difference between discovered and undiscovered entries, but keep the locked state informative enough to suggest where the player might find it.

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