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Wireframe example for Photo Mode Interface
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Photo Mode Interface

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Design the in-game photo mode overlay players open while the world is paused behind it. The interface should let them move the camera, tweak the shot, apply filters, and capture a screenshot without feeling like they left the game.

Treat the screen like a toolset, not a settings page. The player needs to understand camera movement, lens changes, and filter choices fast, while the scene stays visible enough to judge framing and lighting.

The layout has to work around a live game scene, so controls should stay readable over busy backgrounds. Prioritize the shot first, then expose deeper adjustments only when needed.

Make the capture action feel distinct from editing controls. The player should be able to experiment freely, then commit to the final frame with confidence.

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Use a strong visual split between camera controls and image effects so players do not confuse movement with capture; keep the shutter action isolated from sliders and presets.

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