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Wireframe example for Player Trade Interface
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Player Trade Interface

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Design the in-game trade interface for two players exchanging items or currency. It should feel native to a live multiplayer session, not like a generic inventory screen.

The screen needs to show both sides of the deal at once: what each player is offering, what each player is requesting, and what is still editable before the trade is locked.

Make the flow clear for a controller or touch-first game UI. Players should be able to add items, adjust currency, inspect details, and review the exchange without losing context.

The interesting part is trust and confirmation. The UI has to make it obvious when the trade is still negotiable, when one side has changed something, and when both players are ready to commit.

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Keep the two offers visually mirrored, but give the active side a stronger focus so players can tell at a glance who is editing and who is waiting.

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