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Wireframe example for Co-op Setup Screen
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Co-op Setup Screen

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Design the co-op setup screen for a game menu. This is where players choose whether to create a new session or join an existing one before they start playing together.

The screen also needs to handle difficulty selection in the same flow, so the party setup and the challenge level feel like one decision instead of two separate menus.

Treat it like a console or controller-first game UI: large targets, clear focus states, and a layout that works from the couch without needing a pointer.

The interesting part is the handoff between social setup and game setup. Players should understand what happens next, what changes when they switch modes, and what is locked in once the session starts.

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Keep the join/create choice and difficulty setting visible together, so players can compare the session they are making with the challenge they are choosing.

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