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Wireframe example for Tattoo/Marking Editor
An example interpretation of the prompt
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Tattoo/Marking Editor

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Design the editor for placing tattoos, scars, and other markings directly on a character model. The player should be able to choose a marking, then position, rotate, and scale it on the body without losing sight of the character.

The core task is precision on a curved surface. Build the UI around body regions, mirrored placement, and fine adjustment so the player can align a mark to an arm, face, chest, or leg without fighting the controls.

This is a customization screen, so the model, the selected marking, and the edit handles all need to stay readable at gamepad distance. The player should always know which marking is active and where it will land before committing.

Make the editor feel like part of a character creator, not a generic image tool. The challenge is balancing expressive placement with guardrails that prevent awkward overlap, clipping, or impossible positions.

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Use body-region presets as a starting point, then let the player nudge placement with small-step controls for final alignment.

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