Logo of UI Challenges
Sign in
Wireframe example for Unlock Notification Toast
An example interpretation of the prompt
Icon of target

Unlock Notification Toast

Icon of book open

Design the in-game unlock toast that appears when a player hits a new level or earns an achievement. It should feel like part of the game HUD, not a system alert.

The toast needs to surface the reward fast: what unlocked, why it unlocked, and the reward type if there is one. Keep the message readable over active gameplay without taking over the screen.

This is a short-lived moment, so the layout has to work in motion. Think about how it enters, holds attention, and clears without blocking controls or hiding critical play space.

Make level-up and achievement unlocks feel related but not identical. The player should recognize the category at a glance, even if they only catch it for a second.

Icon of book open

Use a strong visual anchor for the unlock type, like a badge, level ring, or achievement icon, so the player can identify it before reading the text.

Better at UI design with every challenge

Select complexity and generate challenge.

Pick a platform.

You can always choose to receive scheduled challenges. A unique design prompt will be sent to your email daily for the duration you select.

Get design challenge updates in your inbox

New prompts and challenge updates. It’s free.