
Region/Level Map
Design the region/level map for the current area or dungeon. It should show the playable space clearly, with terrain or room layout as the base and icons marking points of interest.
Players use this map to orient themselves, spot objectives, and decide where to go next. The map needs to feel like part of the game world, not a generic navigation panel.
Make the hierarchy obvious: the current player position, discovered routes, and key destinations should read faster than minor details. If the area is a dungeon, the map can feel tighter and more schematic; if it is an open region, it can breathe more with landmarks and path shapes.
The interesting part is balancing detail with speed. Too much decoration hides the route; too little makes the area feel flat. The map should support quick scanning during play without interrupting momentum.
Use icon shape and placement together: let the map’s linework show structure, then reserve the strongest color or glow for the player marker and active objective.
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