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Wireframe example for Progress Rewards Notification
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Progress Rewards Notification

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Design the in-game notification that appears when a player hits a battle pass milestone or achievement milestone. It should feel like a reward moment, not a system alert.

The notification needs to show what was unlocked, how far the player has progressed, and what changed right now. Keep the hierarchy tight so the reward is understood fast during play.

This lives inside a game HUD flow, so it has to work over noisy backgrounds and survive being seen mid-match, in menus, or right after a win. Timing and readability matter more than decoration.

Make the difference between battle pass rewards and achievements clear without making the player parse a lot of text. The moment should feel distinct, but the structure should stay familiar.

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Use one strong visual cue for the reward type, then anchor the message with the milestone name and the exact unlock so the player never has to infer what happened.

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