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Wireframe example for Reordering
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Reordering

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Design a reordering interaction for a list, board, or table where users can change item order without losing context. Pick one surface and make the movable affordance clear before the drag starts: handle, grip, or explicit reorder control. Show the full move sequence. The item should lift from the list, the gap or placeholder should mark the target position, and nearby items should shift in a way that is easy to track. If the interaction supports keyboard or button-based reordering, show that path too, not just drag-and-drop. After drop, update the order immediately and keep the result visible. Include an undo affordance in the confirmation state so a bad move can be reversed fast. If some items cannot be moved, show why and keep that limitation visible in the list instead of hiding it.

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Make reordering fun by adding subtle animations when elements are picked up and placed down. This not only delights users but also helps indicate the actions taken, creating a more intuitive interaction.

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