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Wireframe example for Facial Feature Customization
An example interpretation of the prompt
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Facial Feature Customization

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Design the facial feature customization screen for a character creator. The player should be able to adjust eyes, nose, mouth, and hair style from one place.

Use sliders where the feature needs gradual control, and selection chips or thumbnails where the choice is discrete. The layout should make it clear which control changes which part of the face.

The face preview should stay visible while the player edits, so changes can be judged in context without leaving the screen.

Treat this as a game UI, not a form. It should feel quick to scan, easy to tweak with a controller or touch input, and readable over a character preview.

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Group controls by facial area and keep the active feature highlighted in the preview so the player never loses track of what they are editing.

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