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Wireframe example for Resource Node Indicator
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Resource Node Indicator

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Design the in-world and minimap icons that mark gatherable resource nodes during play. These markers should feel native to a game HUD, not like generic map pins.

The player needs to spot wood, ore, herbs, or other gatherable nodes quickly while moving through the world. The icon language should support fast scanning without overpowering the scene.

Treat the screen and minimap as two views of the same information. The same resource type should read consistently across both, even when scaled down or partially obscured.

The interesting part is clarity under motion: icons must stay legible over varied terrain, lighting, and camera distance, while still leaving room for rarity, depletion, or interactability cues if needed.

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Use shape and silhouette first, then color as a secondary cue, so resource types remain readable on bright or busy backgrounds.

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